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Old May 27, 2006, 02:57 AM // 02:57   #41
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Quote:
Originally Posted by Toodles
I have yet to come across anyone who's told me to hurry up. In fact, most of the time, I ask what the rest of the team is doing waiting around. For me? That's very nice of them, but I'm bored. My energy is full and you're being boring.
You would be surprised at the audacity that some players have when burning through a quest or mission. Those, I write off as kamikaze. Because I won't chase you down to keep you alive when the rest of the team is closer and needs help too.

And not to mention "OMG n00b monk", "heal me noob", will guarantee that I won't heal you out of spite.
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Old May 27, 2006, 03:35 AM // 03:35   #42
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One thing that I didn't see in that list, as prophecies goes, was... INFUSION. If you guys are planning to do a mission that requires ALL your armor to be infused, get infused first. There's nothing more annoying than seeing somebody's health drop faster than you can get a heal off on them. Then them saying "WTF healer!!", like it's my fault spectral agony is owning you so fast. I've been noticing alot more lately that people are just getting ran to all areas of the map, and have no idea what infusion is, or that it even matters. It sure does when your up against the mursaat and jades, and it has to be on every piece of armor. I will stop healing you if I know you're not infused, to keep the other team members alive. I remember starting off in Abbadon's mouth mission, and right away I said, "somebody isn't infused" and got a couple of replies back, one of them being "And your point is....?". Umm, GO GET INFUSED YA DUMMY!

Another thing is, warriors or rangers that are using 2 or more superior runes, or have armor that isn't suitable for the area. Having LA armor in THK isn't a good idea. Having 400 or less health isn't either, if you're suppose to be taking heavy damage. I remember trying to heal a warrior that had either both problems going on, or just a lot less health. It almost looked like I was trying to keep a 55 alive.
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Old May 27, 2006, 04:01 AM // 04:01   #43
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For some reason, I do not remember having to put up with excessive bullshit while playing on my monk. I remember having more good PUGs than bad PUGs (and I even remember having a few godly PUGs). The only way it was different from any other class was the demand; I enjoyed the ability to always find a group, no matter what the area or the hour.

While monking, I don't recall receiving many bad comments. Then again, I never sat on a high horse and I always did my job as best as possible, even if that meant running at 110% for 20 minutes straight. While I do agree that monking is a little more demanding than some other classes (not mentioning any names ), the ability to easily find a group was always worth the extra effort one had to put in.

The monk strike in THK (whenever that was) was a disgrace to the profession. Just stfu and do your job. It's amazing how stuck up some monks are, while you rarely find a mesmer this way (or any other class that has trouble finding a group, excluding assassins for the time being). And, since the addition of ritualists, it has now become an option to swap out a monk for a (or two, if you don't mind sacrificing some damage) ritualist, so monks shouldn't be as compulsory as before.

Last edited by ManadartheHealer; May 27, 2006 at 04:10 AM // 04:10..
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Old May 27, 2006, 05:38 AM // 05:38   #44
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Quote:
8. If you get aggro, don't hide behind us. Look... it's simple, there are
usually lots of places to run if a monster hits you but when you run behind
your monks... well, guess who gets hit!? We can't keep you alive if we are
dead.

7. If we do die, please please please do not rebirth us in the middle of
a battle. You see, if we are lucky enough to run away from the monster
standing on top of us when we are rezzed, we start with about 1/4 of our
health, ZERO energy and an eight second delay of our skills.
Well said. I would say that 8 is a great lesson for warriors regarding positioning near all caster classes, and 7 is a great lesson for both new warriors and new monks as well. Please, for the love of god, don't use rebirth except after battle or as a post retreat strategy in PvE.
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Old May 27, 2006, 06:28 AM // 06:28   #45
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I don't have ten off hand but I can think of a few,

Don't yell at me to heal you, if you need it you will get it, and if you spam... Well.. yeah..
I'll rez you when combat is over, if someone else wants to rez you now fine
I hate it when you say gogogogogogogogogogogogo, it tells me you like to rush which knocks you down a peg on my healing list
Stay with the rest of the group ^
My skill bar is fine thanks, move along


Thats most of the things that bother me, some advice for the other monks, don't listen to a word anyone in a pug says. Works great.
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Old May 27, 2006, 06:36 AM // 06:36   #46
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I really appreciate monks who pug............with my first character e/mo I learned this lesson ----the monk leaves and then I wound up healing the group with my orison and then rezing people who died because I was not a primary monk....as an ele I NEVER use rebirth (84 energy is hard to lose for one character at a time---thats a costly skill).
Then I made a monk.....and I really really appreciated what crap monks take in pugs......I try to heal everyone when I can, but yes as has been mentioned its hard to keep someone alive who is taking 200% damage every other second...and then complains when they die. I feel bad when someone dies on my watch, whether it was my fault or not. So I dont like to pug much (but seeing as I am part of a tiny guild ---some times I have little choices).....

so to all you primary monks...........thanks for all the heals!!!
And keep up the good work. (its hard watching those red bars go down and not getting to see whats going on in the battles, or if any of the loot is yours).
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Old May 27, 2006, 06:39 AM // 06:39   #47
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sorry double post due to the technical difficulties guru is having (they are getting a ton of mail from me if the info on that page is right and the white screen of nothing......10 times)

still really appreciate monks..........thanks guys (and gals)

Last edited by cosyfiep; May 27, 2006 at 06:42 AM // 06:42..
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Old May 27, 2006, 04:53 PM // 16:53   #48
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wow that post is soo true... if only the PUG's i usally have to take understood it...


shame it wont all coppy and pastre into the chatbar.
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Old May 27, 2006, 06:03 PM // 18:03   #49
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Quote:
Originally Posted by myword
i have another good reason!

in a PUG, the other monk you're paired with might be completely incompetent, leaving you to handle the bulk of the healing.
I totally agree, but I do have to say that the times that I do monk with a PuG 95% of the monks know what they are doing. There are a few rare freak occassions, like last night the 2nd mo/me was using clumsiness and conjure phant. I don't understand why he/she wasn't just playing a mesmer.

I feel that if you are going to play a monk, you should 1. read up on builds 2. read up on energy managment 3. practice your new build with hench (remember you can have your tank hench run forward ahead of the group and tank by using ctrl, shift, space) or guildies and 4. play the class how every person out there thinks you are going to, healing the party. Monks shouldn't care about doing any sort of dmg to a monster and taking skills to help that not only spreads your attributes out unnecessarily, but is a total waste to your group.
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Old May 27, 2006, 10:28 PM // 22:28   #50
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What about the number one reason?

"WTF??!! No healing??!!"

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Old May 27, 2006, 10:35 PM // 22:35   #51
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Quote:
Originally Posted by Summer

4. Don't expect us to join a group without another monk. Being a monk
is hard work and takes constant attention. Don't be offended because we
won't join your group of 6 warriors and 1 ranger.


Summer
actually i will refuse to join a group with anouther monk, unless its a 12v12 then i have no problem keeping a team alive, provided the team is competant (i.e no tanking necros)
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Old May 28, 2006, 01:48 AM // 01:48   #52
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Quote:
Originally Posted by Summer
4. Don't expect us to join a group without another monk. Being a monk
is hard work and takes constant attention. Don't be offended because we
won't join your group of 6 warriors and 1 ranger.

Summer
Uhm... I hope you're constantly starting groups, because if all monks followed this only monks could start balanced groups.

I think you'd be surprised what a group of 6 warriors, 1 ranger and a monk could do.
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Old May 28, 2006, 01:50 AM // 01:50   #53
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I got a monk myself and i did all the prophecies stuff so i know how you feel, but when i play another profession myself i do notice that most monks are yerks because they are needed and they know it, they leave very fast and are always the first to leave.
But yea im feeling you, never had someone who wanted to sell me anything tho
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Old May 28, 2006, 01:54 AM // 01:54   #54
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Quote:
Originally Posted by Stabber
Top 10 reasons why PUGs hate monks.

10. Failure to bring any form of energy management. Mantra of Recall, Offering of Blood, Inspired Hex, Signet of Devotion, Energy Drain, etc. Lots of nice options there. Use them.

9. Idiotic attributes. Do not bring Divine Boon with less than 15 in Divine Favor. Do not bring Shield of Regeneration and Heal Other. No, Mark of Protection is not a great elite for a boon prot.

8. Using Rebirth. Rebirth is quite possibly the last skill that should ever be seen in a primary monk's skill bar. It ranks below Amity. It ranks below freaking Keystone Signet.

7. Bringing pets. The blackout from your cute furry friend's death will kill the rest of your party. Be sensible.

6. Wearing no armor. No, Ascetic's is not suitable for all occasions. Put some pants on.

5. Pretending to be team leader. Sorry, you're a healer or protector. You have no business being the primary target caller. Watch the party window, not the battle. Unless you're the team leader, you have just as much say as anyone in deciding who stays and who gets kicked out. No, you may not demand that the team brings a blood necro to babysit you.

4. Failure to kite. You are not a tank. Run circles around your team if you are being ganged up on by melee mobs. Also see #6

3. Charging money for being in a team. Sorry, we'll take the henchies. At least they have a modicum of decency.

2. Idiotic prioritization. Maybe if you didn't constantly run back to use Healing Touch on the orders necro, we wouldn't all be dead. Here's a hint: keep the warriors alive.

1. Blaming others for team deaths. Sorry, it's your job to keep the team healthy. Tell you what, we'll meet half way. You are at least as culpable as the dead teammate.

(Full disclosure: I play primary monks a lot.)
just 2 thing

since im taking a elite energy management i like have a decent heal when its needed aka Heal other. no orison is not enough. maybe some faction skill but ,heal other is defenitly something to take in consideration.

while i like the free slot i always like rebirth . since im the one keeping the team up i know exactly when begin to run away becouse i know everone is going to die
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Old May 28, 2006, 01:59 AM // 01:59   #55
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to me it seems this was 4 or 5 reasons split up in different things to make a list of 10.

and while this will happen in some groups. not all pug's are bad.

i played a monk in some of the PvE, not that far yet, i'm trying to get the survivor title on my monk too, which is not an easy task.

and fyi, i have not left mid-battle yet.

edit: that said, i will refuse to heal warriors uding frenzy in PvE, there i no reason to make me heal you twice as often in PvE, in PvP, yes, but not in PvE

Last edited by Viruzzz; May 28, 2006 at 02:03 AM // 02:03..
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Old May 28, 2006, 03:21 AM // 03:21   #56
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Quote:
1. If you die do not blame us!! Look things happen, but do you think
you make us more eager to heal if you complain that we let you die? Don't
count on it, I'll save my energy to heal someone that appreciates their monks.
i usually bitch at pve monks for shitty healing because they have like heal/prot/smite/iway on their bar :/
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Old May 28, 2006, 03:53 AM // 03:53   #57
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Sorry, it's your job to keep the team healthy. Tell you what, we'll meet half way. You are at least as culpable as the dead teammate.
Oh I like this one. Hum. Yes, just like that assassin in one of my last group who decided (because he was team leader) on his own volition to aggro 2 mobs which included a boss. Taking a lot of damage he decided to do the next best thing; bring them all to us and aggro a third mob. Sure, pile 'em on, I have unlimited mana to carefully tend to 7 party members being clobbered by a giant mob on all sides.
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Old May 28, 2006, 04:30 AM // 04:30   #58
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My 10 reasons i take hench instead of pugs.
1.assassins
2.assassins
3.assassins
4.assassins
5.assassins
6.assassins
7.assassins
8.assassins
9.assassins
10.assassins
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Old May 28, 2006, 05:01 AM // 05:01   #59
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Three things I'd like to add:

11. Anyone who screams "HEAL!" Especially when they've still got 80+ % of their health. One key to energy management for a monk is to not waste 5 or 10 points of energy for 30 or 40 points of health. (If I've got a sec when this is going on, I'll scream back "KILL" :P) )

12. Don't whine about the monk being out of energy when the group takes on too much aggro: More enemies = more damage = more healing required = more energy spent.

12. Don't forget the value of good prot monks! I was heal monking in a PUG one day and the Prot monk was awesome! Not one member of the party got below 75% health because of the damage reducing effects of this person's work. When it was all done everyone said "Great healing!" Sheesh - I didn't do much of anything.
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Old May 28, 2006, 05:14 AM // 05:14   #60
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1 - You never NEED two healers, it's just more convenient that way. There are numerous other builds that compliment a lone healers job and make it incredibly easier. Wards, Wells, Spirits, Nature Rituals, Shouts? Bueller? Anybody there?

2 - You don't NEED a specific skill/spell for energy management; the build I use runs 6 spells that all cost 5 energy, and a rez that costs 10. I have an empty spot on my skillbar, and have not found a single spell or skill to put in it yet (from either Prophecies or Factions) that improves the functionality of my build. I can't recall the last time I ran out of energy.

3 - Make your own build that you're comfortable using. I've never looked at a Monk build, and I've only been called a "noob monk" once. It was last week, when I switched my secondary to Assasin, equipped some daggers & attack skills, and went into RA with the intent of seeing if it pissed anyone off.

4 - As a new Monk, you shouldn't practice builds with Henchmen. Henchmen are not people, nor do they act/react as real players do. They are the worst possible way to test a build. If you're testing a new build, just make your group aware of it. If the build fails, restart and adjust accordingly. Eventually you'll find one that works, with people, rather than predictable and sloppy AI. Sure, some people may not have the patience to accept failure on the part of a Monk, but thems the breaks. Playing with real people, especially EXPERIENCED people, is not even remotely comparable to playing with henchies.

5 - If you have an empty space in your skill bar, as I do, then by all means take a pet.. but remember to keep it under control, and don't make it a priority to heal your pet over your teammates. If you die, your pet can't rez you, but your teammates can.

6 - FFS stay the hell out of the Tanks aggro circle. You, and everyone else (except the Tank, of course).

7 - Rangers are not the best class for pulling, nor should they ever actually have to pull with a bow if the Tank knows how to "tank". Please refer to #6. If these two simple rules are observed, you won't have to kite, run, hide, worry about excessive aggro, or waste energy healing someone who ultimately shouldn't need to be healed in the first place.

8 - If you're in the best position to call targets, then call them. Doesn't matter what your class is.

These rules all apply in a very general manner to every class. You don't need a MM and Nuker for every mission, or 2 monks, etc., and so on. There are so many primary/secondary class combinations that make such standard builds sub-par. One good healer does not require another healer to expend energy on the same group mates, performing the same task. In some instances, it does make it easier, but in most cases a Ritualist, Necro, Ele, or Protection Monk will perform much better than a second Healer.

The only thing I read in this thread that I can thoroughly agree with is the undesireable "gogogogogogo!" people. Impatience is the first sign of impending failure. I generally form my own groups (yep.. I'm a Monk that's not afraid of PUGS), and I'll warn once then kick a person if I feel their impatience could compromise the team.


P.S.
I'm not an Elitist. I don't believe my way is the only way to play. It works for me, and I'm not saying it'll work for everyone. No harm in putting it out there, though.
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